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|Soldier |
|Soldier |
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|[[Soldier Dice]] have a 15% chance of being empowered when used in [[Soldier Districts]]. |
|[[Soldier Dice]] have a 15% chance of being empowered when used in [[Soldier Districts]]. |
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+ | |- |
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+ | |Monastic brewing |
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+ | |Monk |
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+ | |Doubles the Ale produced in all Buildings inside Monk Districts. |
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|Pioneers |
|Pioneers |
Revision as of 00:19, 11 September 2021
Name | Type | Effect |
---|---|---|
Access the reserves | Merchant | Immediately obtain 2 Food, 2 Gold, 2 Iron, 2 Ale, 2 Herbs. |
Appropriations | Merchant | At the start of every season obtain 2 random resource for every Merchant District. |
Bigger Companies | Merchant | Mercenary Guild provides an extra Mercenary Die. |
Double exposure | Citizen | Enhancement Chamber empowers an additional random face. |
Elite companies | Merchant | Newly obtained Mercenary Dice now start with 3 {Attack}, 3 {Attack}, 2 {Attack}, 2 {Attack}, {Raid}, {Raid}. |
Firewatch | Peasant | Buildings inside Peasant Districts are immune to fire. |
Fur Coats | Peasant | Dice are immune to Freeze while used in Peasant Districts. |
Fur padding | Soldier | Soldier Dice are always immune to Freezing. |
Greenhouses | Peasant | Wheat Farms inside Peasant Disctricts work also in Winter. |
Inheritance | Merchant | Newly obtained Merchant Dice now start with 2 {Gather}, 2 {Gather}, 2 {Explore}, {Explore}, 2 {Trade}, {Trade} |
Looting | Soldier | Defeated attackers have 15% chance to provide some Food. |
Mandatory cutting | Peasant | At the start of every season obtain 2 Wood for every Forest inside Peasant Districts. |
Mandatory harvesting | Peasant | At the start of every season obtain 2 Wheat for every Wheat Farm inside Peasant Districts. |
Mandatory training | Soldier | Soldier Dice have a 15% chance of being empowered when used in Soldier Districts. |
Monastic brewing | Monk | Doubles the Ale produced in all Buildings inside Monk Districts. |
Pioneers | Merchant | All newly obtained Dice have 1 extra power to {Explore}. |
Precision tools | Citizen | Workshop requires 1 less {Knowledge}. |
Preparations | Monk | At the start of every season obtain 1 Herbs for every Location inside Monk Districts. |
Representatives | Merchant | District Hall requires no Gold to be upgraded into Class District Hall. |
Sacred ceremony | Monk | Immediately heal all effects from Dice and completely restore their Durability. |
Sharing Experience | Peasant | All newly obtained Dice have 1 extra power to {Gather}. |
Supervisors | Citizen | Increase the resources production in all Buildings inside Citizen Districts by 1. |
Training standards | Soldier | Newly obtained Soldier Dice now start with 2 {Attack}, 2 {Attack}, {Attack}, 1 {Build}, 2 {Raid}, {Raid}. |