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Tag: Visual edit
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|Soldier
 
|Soldier
 
|[[Soldier Dice]] have a 15% chance of being empowered when used in [[Soldier Districts]].
 
|[[Soldier Dice]] have a 15% chance of being empowered when used in [[Soldier Districts]].
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|-
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|Monastic brewing
  +
|Monk
  +
|Doubles the Ale produced in all Buildings inside Monk Districts.
 
|-
 
|-
 
|Pioneers
 
|Pioneers

Revision as of 00:19, 11 September 2021

Name Type Effect
Access the reserves Merchant Immediately obtain 2 Food, 2 Gold, 2 Iron, 2 Ale, 2 Herbs.
Appropriations Merchant At the start of every season obtain 2 random resource for every Merchant District.
Bigger Companies Merchant Mercenary Guild provides an extra Mercenary Die.
Double exposure Citizen Enhancement Chamber empowers an additional random face.
Elite companies Merchant Newly obtained Mercenary Dice now start with 3 {Attack}, 3 {Attack}, 2 {Attack}, 2 {Attack}, {Raid}, {Raid}.
Firewatch Peasant Buildings inside Peasant Districts are immune to fire.
Fur Coats Peasant Dice are immune to Freeze while used in Peasant Districts.
Fur padding Soldier Soldier Dice are always immune to Freezing.
Greenhouses Peasant Wheat Farms inside Peasant Disctricts work also in Winter.
Inheritance Merchant Newly obtained Merchant Dice now start with 2 {Gather}, 2 {Gather}, 2 {Explore}, {Explore}, 2 {Trade}, {Trade}
Looting Soldier Defeated attackers have 15% chance to provide some Food.
Mandatory cutting Peasant At the start of every season obtain 2 Wood for every Forest inside Peasant Districts.
Mandatory harvesting Peasant At the start of every season obtain 2 Wheat for every Wheat Farm inside Peasant Districts.
Mandatory training Soldier Soldier Dice have a 15% chance of being empowered when used in Soldier Districts.
Monastic brewing Monk Doubles the Ale produced in all Buildings inside Monk Districts.
Pioneers Merchant All newly obtained Dice have 1 extra power to {Explore}.
Precision tools Citizen Workshop requires 1 less {Knowledge}.
Preparations Monk At the start of every season obtain 1 Herbs for every Location inside Monk Districts.
Representatives Merchant District Hall requires no Gold to be upgraded into Class District Hall.
Sacred ceremony Monk Immediately heal all effects from Dice and completely restore their Durability.
Sharing Experience Peasant All newly obtained Dice have 1 extra power to {Gather}.
Supervisors Citizen Increase the resources production in all Buildings inside Citizen Districts by 1.
Training standards Soldier Newly obtained Soldier Dice now start with 2 {Attack}, 2 {Attack}, {Attack}, 1 {Build}, 2 {Raid}, {Raid}.