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Name Type Rare Effect
Access the reserves Merchant Immediately obtain 2 Food, 2 Gold, 2 Iron, 2 Ale, 2 Herbs.
Appropriations Merchant At the start of every season obtain 2 random resource for every Merchant District.
Bigger Companies Merchant Mercenary Guild provides an extra Mercenary Die.
Commissioners Citizen Increases the range of the Tax Office by 1.
Divine inspiration Monk Dice used inside a Temple have 20% chance of getting Blessed.
Domestic trading Merchant At the start of every season obtain 1 Gold for every Merchant District.
Double exposure Citizen y Enhancement Chamber empowers an additional random face.
Early Training Soldier All newly obtained Dice have 1 extra power to {Attack}.
Elite companies Merchant Newly obtained Mercenary Dice now start with 3 {Attack}, 3 {Attack}, 2 {Attack}, 2 {Attack}, {Raid}, {Raid}.
Expert Workers Peasant y Increase the resource gathered in all Locations inside Peasant Disctricts by 1.
Firewatch Peasant Buildings inside Peasant Districts are immune to fire.
Forced Enlisting Soldier Immediately obtain 4 Soldier Dice.
Free Market Merchant y Doubles the Gold produced in all Buildings inside Merchant Districts.
Free rations Merchant Fully restores the Durability of Mercenary Dice when used in Merchant Districts.
Fur Coats Peasant Dice are immune to Freeze while used in Peasant Districts.
Fur padding Soldier Soldier Dice are always immune to Freezing.
Greenhouses Peasant Wheat Farms inside Peasant Disctricts work also in Winter.
Healers Monk Wounded Dice used in Monk districts are healed.
Healing chemicals Citizen Enhancement Chamber also heals Wounded and Sickness.
Higher education Citizen Newly obtained Citizen Dice now start with 2 {Work}, {Work}, 2 {Build}, {Build}, 2 {Study}, {Study}.
Inheritance Merchant Newly obtained Merchant Dice now start with 2 {Gather}, 2 {Gather}, 2 {Explore}, {Explore}, 2 {Trade}, {Trade}
Looting Soldier Defeated attackers have 15% chance to provide some Food.
Mandatory cutting Peasant At the start of every season obtain 2 Wood for every Forest inside Peasant Districts.
Mandatory harvesting Peasant At the start of every season obtain 2 Wheat for every Wheat Farm inside Peasant Districts.
Mandatory mining Peasant At the start of every season obtain 2 Stone or 2 Iron for every Mine inside Peasant Districts.
Mandatory training Soldier Soldier Dice have a 15% chance of being empowered when used in Soldier Districts.
Nature studies Citizen At the start of every season obtain 1 Knowledge per different Location type inside Citizen Districts.
Mandatory excercise Peasant A Peasant Die generated from the house starts with full Durability.
Mobilisation Soldier Military Academy requires an extra Die and provides an extra Soldier Die.
Monastic brewing Monk Doubles the Ale produced in all Buildings inside Monk Districts.
Monetary incentives Merchant Mercenary Dice won't leave when Wounded.
Pioneers Merchant y All newly obtained Dice have 1 extra power to {Explore}.
Precision tools Citizen Workshop requires 1 less {Knowledge}.
Preachers Monk y Restores 4 Durability to Dice when used in Monk Districts.
Preparations Monk At the start of every season obtain 1 Herbs for every Location inside Monk Districts.
Production reviews Citizen Citizen Dice have 15% chance to provide 1 Knowledge when used in Citizen Districts.
Protective medecine Monk y Raise the Maximum Durability of all Dice to 24.
Representatives Merchant y District Hall requires no Gold to be upgraded into Class District Hall.
Sacred ceremony Monk Immediately heal all effects from Dice and completely restore their Durability.
Salting Peasant y Doubles the Food produced in all Buildings inside Peasant Districts.
Seminaries Monk Newly obtained Monk Dice now start with 2 {Work}, 2 {Work}, {Gather}, {Explore}, 2 {Pray}, {Pray}.
Sharing Experience Peasant y All newly obtained Dice have 1 extra power to {Gather}.
Sharing wisdom Monk y All newly obtained Dice have 1 extra power to {Work}
Supervisors Citizen y Increase the resources production in all Buildings inside Citizen Districts by 1.
Training standards Soldier Newly obtained Soldier Dice now start with 2 {Attack}, 2 {Attack}, {Attack}, 1 {Build}, 2 {Raid}, {Raid}.
Solstice celebration Peasant Immediatelly obtain 2 Peasant Dice.
Prosperity Peasant House can be used by Any Dice.
Mandatory Schooling Citizen At the start of every season obtain 1 Knowledge for every Citizen District.
Breakthrough Citizen Immediately obtain 4 Knowledge
Architects Citizen y All newly obtained Dice have 1 extra power to {Build}.
Education Standards Citizen Every Building that allows a Die to be converted into a different Class requires 1 less resource to operate.
Elite training Soldier Military Academy empower 2 random face of the new Soldier Dice
Scavenging Soldier Defeated attackers have 15% chance to provide some Iron.
Sentinels Soldier y Towers inside Soldier Districts provide double {Attack}
Civil Service Soldier Replaces {Gather} with {Attack} in all Locations inside Soldier Districts.
Military dictatorship Soldier y Pleased Soldiers also prevent all negative effects of any Angry Classes.
Roaming companies Merchant At the start of every season obtain 1 Mercenary Die for every Merchant District.
Liturgies Monk Monument fully restores Durability of all Dice in Pool
Restoration Monk Temple also fully restores Durability
Mandatory offerings Monk At the start of every season obtain 1 Gold for every non Monk District.
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